PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft
:::info Stub — Full Engineering Breakdown Coming This paper was featured on Hugging Face Daily Papers on 2026-05-26 with 4 upvotes. A full breakdown with production viability rating, implementation notes, and honest limitations is being written. Subscribe to AI Letters → :::
| Authors | Yuchen Guo et al. |
| Year | 2026 |
| HF Upvotes | 4 |
| arXiv | 2605.27762 |
| Download | |
| HF Page | View on Hugging Face |
Abstract
We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience. PEAM pairs a slow deliberative LLM for open-ended reasoning with a fast parametric module for reflexive execution of consolidated skills. The fast module is a multimodal Mixture-of-Experts LoRA architecture with per-category physically isolated adapters, enabling parameter-level continual learning without catastrophic forgetting. We treat failure as a first-class training signal: failure--correction trajectory pairs are internalized through a joint behavioral-cloning and contrastive objective, so the agent learns not only what succeeds but also how corrected actions differ from failed ones. To govern consolidation, PEAM introduces a parameterization-worthiness score for deciding which experience should be internalized, and a scale-free self-triggered consolidation mechanism for deciding when to internalize without task-specific hand-tuned thresholds, making the agent self-evolving as the trigger transfers across task distributions without re-tuning. Experiments in Minecraft show that PEAM improves long-horizon task performance, mitigates forgetting on previously consolidated skills, and improves parametric-versus-retrieval efficiency over retrieval-based embodied agents and parametric memory variants.
Engineering Breakdown
The Problem
We treat failure as a first-class training signal: failure--correction trajectory pairs are internalized through a joint behavioral-cloning and contrastive objective, so the agent learns not only what succeeds but also how corrected actions differ from failed ones.
The Approach
We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience.
Key Results
Experiments in Minecraft show that PEAM improves long-horizon task performance, mitigates forgetting on previously consolidated skills, and improves parametric-versus-retrieval efficiency over retrieval-based embodied agents and parametric memory variants.
Research Areas
This paper contributes to the following areas of AI/ML engineering:
- Machine learning
- Deep learning
- Neural networks
- Model optimization
- AI systems
- Parametric
:::tip Subscribe Get weekly breakdowns of papers like this in AI Letters - the newsletter for engineers building production AI systems. :::
