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Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models

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AuthorsJiacheng Lu et al.
Year2026
HF Upvotes1
arXiv2605.31158
PDFDownload
HF PageView on Hugging Face

Abstract

Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference acceleration framework for interactive video world models. Our key insight is that interaction naturally enables trajectory-dependent adaptive computation: retrieved spatial memory can be discarded during novel exploration, temporal context can be adjusted according to local latent dynamics, and early-step model outputs can be reused when the camera revisits familiar regions. Based on this insight, Light Interaction combines adaptive context management, denoising cache acceleration, and hardware-software co-designed 3D block sparse attention with fused Triton kernels. Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.


Engineering Breakdown

The Problem

However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps.

The Approach

We present Light Interaction, a training-free inference acceleration framework for interactive video world models.

Key Results

Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.

Research Areas

This paper contributes to the following areas of AI/ML engineering:

  • Machine learning
  • Deep learning
  • Neural networks
  • Model optimization
  • AI systems
  • Interaction

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