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G-MAD: A Game-Based Data Generation Framework for Multi-View RGB-T Aerial Object Detection

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AuthorsYechan Kim et al.
Year2026
HF Upvotes4
arXiv2607.19942
PDFDownload
HF PageView on Hugging Face

Abstract

This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection. G-MAD addresses key limitations of real-world aerial dataset construction, including limited viewpoint control, imperfect RGB-T alignment and high annotation cost. The framework supports structured scenario specification, controllable multi-view camera placement, simultaneous visible/thermal capture, and automatic bounding box annotation using engine-level geometric metadata. These capabilities enable controlled studies of viewpoint variation, multi-modal fusion, and synthetic-to-real transfer in aerial object detection. Besides, using G-MAD, we construct and release AMOD, a new large-scale multi-view aerial RGB-T object detection benchmark. The source code and the dataset are available at https://unique-chan.github.io/G-MAD-Project.


Engineering Breakdown

The Problem

This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection.

The Approach

This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection.

Key Results

The source code and the dataset are available at https://unique-chan.github.io/G-MAD-Project.

Research Areas

This paper contributes to the following areas of AI/ML engineering:

  • Machine learning
  • Deep learning
  • Neural networks
  • Model optimization
  • AI systems
  • Gamebased

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