G-MAD: A Game-Based Data Generation Framework for Multi-View RGB-T Aerial Object Detection
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| Authors | Yechan Kim et al. |
| Year | 2026 |
| HF Upvotes | 4 |
| arXiv | 2607.19942 |
| Download | |
| HF Page | View on Hugging Face |
Abstract
This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection. G-MAD addresses key limitations of real-world aerial dataset construction, including limited viewpoint control, imperfect RGB-T alignment and high annotation cost. The framework supports structured scenario specification, controllable multi-view camera placement, simultaneous visible/thermal capture, and automatic bounding box annotation using engine-level geometric metadata. These capabilities enable controlled studies of viewpoint variation, multi-modal fusion, and synthetic-to-real transfer in aerial object detection. Besides, using G-MAD, we construct and release AMOD, a new large-scale multi-view aerial RGB-T object detection benchmark. The source code and the dataset are available at https://unique-chan.github.io/G-MAD-Project.
Engineering Breakdown
The Problem
This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection.
The Approach
This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection.
Key Results
The source code and the dataset are available at https://unique-chan.github.io/G-MAD-Project.
Research Areas
This paper contributes to the following areas of AI/ML engineering:
- Machine learning
- Deep learning
- Neural networks
- Model optimization
- AI systems
- Gamebased
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