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Interactive 3D/Ray Distributed Computing Architecture
Ray Train
Distributed model training across workers
from ray.train.torch import TorchTrainer
Ray Cluster (5 nodes)
Head Node
GCS (Global Control Store) · Scheduler · Dashboard
GCS
Sched
API
raylet + object store on each worker
Worker 1
Tasks: 1
GPU: 100%
Object Store
Worker 2
Tasks: 1
GPU: 100%
Object Store
Worker 3
Tasks: 1
GPU: 100%
Object Store
Worker 4
Tasks: 1
GPU: 100%
Object Store
Ray Train - Example
@ray.remote(num_gpus=1)
def train_fn(config):
model = build_model(config)
for batch in data_loader:
loss = model(batch)
loss.backward()
Ray Controls
Use Case
Cluster Size4 workers
216
Object Store: each node has a shared-memory object store (Plasma). When a task returns a large tensor, it stays in object store memory - no serialization copy needed for local tasks.

GCS: Global Control Store - the source of truth for cluster membership, resource availability, and actor locations. Runs on the head node.

Ray Distributed Computing Architecture - Interactive Visualization

Ray is a general-purpose distributed computing framework built on a simple primitive: any Python function or class can be made distributed with a single decorator. The Ray cluster consists of a Head Node (running the Global Control Store scheduler and metadata service) and Worker Nodes (each running a Raylet for local scheduling and a Plasma Object Store for zero-copy data sharing). Ray Train wraps PyTorch/TensorFlow training loops to scale across workers. Ray Tune runs hundreds of hyperparameter trials in parallel. Ray Serve builds production serving DAGs with per-deployment autoscaling and fractional GPU allocation. All three share the same cluster and resource model, making Ray a unified runtime for the full ML lifecycle.

  • Ray @ray.remote: one decorator turns any Python function into a distributed task submitted to the cluster scheduler
  • Object store: results live in shared memory - local tasks read tensors without copying or serializing
  • Fractional GPU: 4 small models can share one GPU (0.25 each), maximizing utilization for inference workloads
  • Ray Serve DAG: compose preprocessing, embedding, LLM, and formatting into a typed deployment graph

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