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Interactive 3D/Sync vs Async Inference
Synchronous
Client blocks until response
Asynchronous
Client gets job_id, uses polling
Request Timeline
Synchronous - single request
Client sends
Inference (1s)
Response
...blocked...
Asynchronous - polling
Send
job_id
poll...
Inference (1s)
poll...
Result
Width proportional to time spent in each phase
Throughput at 10 concurrent requests/sec
Sync throughput
4.0 req/s
4 workers
Async throughput
10.0 req/s
16 workers
Sync latency
2.50s
p50 avg
Async latency
1.00s
inference only
Queue Depth Under Load
Sync queue6.0 queued
Async queue0.0 queued
High queue depth - increase workers or reduce inference time
Use Sync when
Real-time UX required
Inference < 200ms
Simple request/response
Chatbots, search, autocomplete
Use Async when
Inference > 1s
Batch workloads
GPU-heavy generation
Video, document processing
Inference Controls
Inference Time
Latency1s
100ms10s
Concurrent Requests
req/sec10
1200
Async Delivery Mode
Display
Sync is simpler but blocks a thread per request.

Async decouples submission from result retrieval - critical for models with high inference latency or bursty traffic.

Sync vs Async Inference - Interactive Visualization

Synchronous inference blocks the client thread until the model returns a prediction - simple, but every worker slot is occupied for the full inference duration. Asynchronous inference decouples request submission from result retrieval: the client receives a job_id immediately, then either polls or receives a webhook when the result is ready. The tradeoff is latency vs throughput under load. For inference times above ~500ms or concurrency above a few dozen requests per second, async patterns dramatically reduce tail latency and improve hardware utilization.

  • Sync: one thread blocked per in-flight request - throughput limited to workers * (1000 / inference_ms)
  • Async with polling: client repeatedly queries a job endpoint - adds round-trip overhead but frees the client thread immediately
  • Async with webhooks: server pushes result when ready - lower overhead than polling, requires a publicly reachable callback URL
  • Queue depth is the key warning signal: when events arrive faster than they are processed, latency grows unboundedly

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